Whenever a significant awards ceremony draws close, you'll find a demand for introducing fresh award types to recognize unsung work and satisfy the passions of followers dedicated to specific genres.
My colleague has already made supporting a scary games classification. It would be amazing. The same goes for strategy board titles, this being a passionate advocate's mission. However, I must insist if I try to elbow in front just as with other blinkered fanatics, I possess a compelling case supporting my request is the most urgent above others. Here's the proposal: There should be an award type for logic-based games.
The Genre Classification Challenge
Classifying creative works isn't exact; it’s very subjective, and typically generate discussions and end in fuzzy definitions. This explains why film award organizations don’t do it. But it is an unavoidable compromise within the realm of video games, which are so diverse they hardly constitute a single creative category.
For the full spectrum of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.
Current Gaming Award Categories
Leading game ceremonies presently include genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories successfully include many game types, and you can find room accommodating various experiences.
This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Think about these outstanding current releases, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching from another release, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Nowhere, that’s where.
Recognition Challenges
Many instances occur outstanding logic titles launched regularly lacking appropriate categories during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, VR/AR Game, and the highly challenging independent game categories.
- An iconic brain-teaser got overlooked in any category during that awards season
- A different innovative game received no nominations during that ceremony
- Popular arranging title got ignored recently
- Limited numbers of logic titles managed to sneak into niche award types
Value of Brain-Teasers
Commonly they're modest productions, yet the craft of the puzzle game holds tremendous importance. Well-known matching games rank among the most-played games globally and have been for an extended period.
The legendary block-stacking game competes with well-known building titles for the title of highest-selling title ever; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.
Recommendation and Reasoning
Logic titles wouldn't face this problem. It would be easy to populate a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these represent titles without proper classification in important events. Brain-teaser creators function at the hard edge game development, creating some of most fundamental forms of the video game form. Similar to cinema stunt performers, they merit acknowledgment. Don't make them wait 35 years.